Thursday, October 18, 2012

SNES Timeline - Part 6: Final Fantasy IV, and Some Other Stuff


Games in this post:


-Final Fantasy IV-
-Legend of the Mystical Ninja-
-Battle Dodgeball-
-U.N. Squadron-

So here we are, the release of one of my favorite games. Prepare to have nostalgia poured out all over the screen. It's too bad, really. There are a couple other good games this time around. I actually enjoyed all four of these games, even the Japan only one that I couldn't understand. Please enjoy this wall of text courtesy of my memories of 20 years ago.

Final Fantasy IV - Number it however you want, it's still amazing

Genre: RPG
Developer: Square
Publisher: Square
Released:
7/19/1991 (JP)
11/23/1991 (US)

Age is Just a Number

I remember being so upset when I found out what I was referring to as Final Fantasy 2 was actually the fourth game. This was even after 6 was released as 3, so it was years that happily passed with me thinking I'd played through everything that Final Fantasy had to offer. It was devastating to my young gamer self to find that at that point I had missed half of the series and had no way to play the earlier games. In case someone doesn't know, Final Fantasy IV was released in the US as Final Fantasy II. It had some minor features removed, and some themes were censored for the young US gamer ears. To make things more confusing, There was another version released in Japan called EasyType. It has a lot of similarities to the US version so people tend to think FF II US is base on it, but that's not actually the case. Since then the game has been ported more than any other in the series, and has even had the After Years story line created to expand on what happened to the characters. If you've never played this game, I'll try and explain why it's so highly regarded.

Story is Half the Battle

You find a lot of articles about story in games. It has to be exciting. It has to have unexpected twists. It has to have a good atmosphere. In my very unprofessional opinion you can split a game into fourths. Story, Gameplay, Technical, and Character. Some might try and lump story and character together, but look at the example of Mario. That series rides solely on the memorable characters and solid gameplay. If you play Mario expecting an exciting story, you're gonna have a bad time. Final Fantasy IV's characters are so memorable because they all have their own themes going on in the game. Love, trust, loyalty, courage, redemption, sacrifice, and others are all there through a cast of characters that was very large for its time. I could devote an entire post just to the characters and their stories, which I might do at some point.
Let me take a moment though to defend the bard Edward. He takes a lot of flak and is always on the bottom of lists of least favorite characters. The Clouds and Aurons of the series just steal the spotlight. I think his character fits perfectly in the party though. Here you have a young prince who has no military training. He's lost everything to Baron, and in most RPGs the protagonist would get a quest to go and do something. But Edward fights. He's so bad at combat that one of his abilities is to hide, but he still fights. It's interesting to see him discover his own worth by forcing himself to find courage he didn't know was there. Edward was never intended to be helpful to the party in combat. He was there to help the other characters grow and grow himself. And this was an RPG in 1991, where characters were mostly vehicles to push what little story was there forward, and the characters you got to play were usually super hero types.

Not Action, but Active RPG

One last thing before I force myself to move on. Final Fantasy IV was the game to start the Active Time Battle system, which is still used in variations by current RPGs. The simple change of having each character have their own time gauge changed the way JRPGs were played. It was exciting to hope Rosa's turn would come around in time to heal someone before the next attack, rather than having to wait until the next round started.

I suppose I should do the normal stuff too. The graphics and enemy sprites were varied and colorful. The music was incredible. If you look back through the past posts, The quality of this game was on a nearly unmatched level, even if you aren't an RPG fan. It is available on the Virtual Console and you can check it out here.

More info, and buying options:


My Grade: A+
Worth Playing: Absolutely


Legend of the Mystical Ninja - A hidden gem wrapped in Japanese quirkiness

Genre: Adventure
Developer: Konami
Publisher: Konami
Released:
7/19/1991 (JP)
February, 1992(US)

Releasing the same day as Final Fantasy IV in Japan, It's hard to imagine this game doing very well, at least at first. The game stars Goemon, a popular character in Japan but mostly unknown in the states. Those in the US who picked it up though were in for a pleasant surprise as this is a solid action adventure title. I imagine most people picked it up based on the Konami logo. This was a time where Konami automatically meant a quality game. Mystical Ninja is a one or two player adventure game with a mixture of screen to screen adventure sections mixed with side scrolling platformer sections. The game certainly doesn't take itself too seriously. The characters and enemies are pretty goofy. There's even a group of ninja cats. The graphics are nice and colorful, and the action is solid and challenging. It's on the Virtual Console, and worth checking out if you're looking for an action-adventure game to play.

More info, and buying options:


My Grade: B
Worth Playing: Yes


Battle Dodgeball - Throw, get hit, throw, get hit, throw...

Genre: Sports
Developer: Banpresto
Publisher: Banpresto
Released:
7/20/1991 (JP)

My favorite part of this little project might be finding out things I didn't know about the Super Nintendo/Super Famicom. For example, Gundam and Ultraman were staples of the early SNES more than any other character. This time they and others are for some reason in a giant sci-fi dodgeball tournament. I was able to pick a team and then get a game started. You run to the line, jump or don't, and throw. You do damage to an opponent until they are knocked out. after a match you get experience that you can allocate to your team. It's all in Japanese but I assume it's stat's you'd expect to see like speed, strength, etc. I'm painting a fairly boring picture here but the odd thing is that it's actually pretty fun. Before I knew it a half hour had gone by and I'd beaten all the teams. I'm not sure what the result is since it just starts back over again. It would have been interesting to have seen a similar game in the states where your Teenage Mutant Ninja Turtles played dodgeball against the Transformers.

More info, and buying options:


My Grade: B
Worth Playing: Yes, but again it's in Japanese.


U.N. Squadron - Wait, where are the aliens?

Genre: Shooter
Developer: Capcom
Publisher: Capcom
Released:
7/26/1991 (JP)
Sept. 1991 (US)

We've covered a few scrolling shooters so far, but this one not only does a good job of setting itself apart, but also highlights some of the reasons space shooters are more successful. Called Area 88 in Japan, you can actually choose from a few different pilots and then choose from a map what levels to tackle, with the occasional branching path. You get money after the levels that can be used to purchase secondary weapons or *gasp* additional planes. The biggest difference in the other planes is what secondary weapons they can use, so it's more an issue of picking the weapon you like best and then picking a plane that uses it. From a gameplay perspective it's a solid game. The levels are varied and the bosses are challenging. The real world setting is a nice change of pace, but it's also the source of the game's only disappointments. The main weapon is very boring, and doesn't get much better. Sure, crazy weapons wouldn't have fit in with the setting, but some variety would have been a great addition. The other issue is that the enemies are pretty bland and you don't really see anything new after a couple of levels. Overall it was still a good effort from Capcom.

More info, and buying options:


My Grade: B
Worth Playing: If you like the genre and want a different setting.

So obviously games from our youth can hold a special spot in our memories. When we run across one of your own favorites, let your nostalgia run free in the comments, even if it's to rant at me for giving your favorite game a C. God bless and thanks for reading.

Tuesday, October 9, 2012

SNES Timeline - Part 5: The Start of a Full Month

Games in this post:


Nolan Ryan's Baseball
Kidou Senshi Gundam F91
Super Baseball Simulator 1.000
Super R-Type

I sort of feel bad for the games in today's post. This is basically a placeholder on the way to the bigger games from the second half of July, 1991. Covering all eight games would end up being a gigantic wall of text, considering one of them is the Japanese release of one of my favorite games of all time. I'm almost considering not playing it at all, because there's a risk that my quest will fall apart and I'll just play it from start to finish. See? It's distracting me already just thinking about it. Must. Press. On.

Nolan Ryan's Baseball - Western Marketing at work

Genre: Baseball
Developer: Affect
Publisher: Seta (JP)
Romstar (US)
Released:
7/2/1991 (JP)
Feb. 1992 (US)

I'm not sure why this is called Nolan Ryan's Baseball, other than pure marketing. He's on the box and title screen, but that's it. In Japan it's just called Super Stadium, and that actually makes more sense because there's no MLB license whatsoever. Poor kids get a box with Nolan Ryan on it and then get to play as the L team which is full of random names for chibi-style players. Super Bases Loaded is a better game overall. Better Graphics, and better hitting and pitching control. The outfielders in Nolan Ryan's Baseball can't even get the ball to the infield properly. This game just doesn't have much going for it, and putting a hall-of-famer on the box doesn't change that.

Game info and shopping options:


My Grade: C-
Worth Playing: No.


Kidou Senshi Gundam F91: Formula Senki 0122 - Real Time Turn Based Mech RPG Action

Genre: Strategy
Developer:
Nova Games
Publisher:
Bandai (JP)
Released:
7/6/1991 (JP)

This is another Japanese game, and I'm not familiar with Gundam, so I'm not going to try to figure out the plot. Mainly a space war of some sort and you're controlling the battle from a strategic standpoint. I imagine as you play through the game you can customize the weapons but the first battle was getting long so I'm not sure. You move your unit on a map and then the battle screen is more real time. You watch for enemies to show up in range on your radar and hit an attack button to select the weapon to use. This might be fun if you didn't miss 80% of the time but the enemies only miss 30%.

Game info and shopping options:


My Grade: D
Worth Playing: No, unless you know Japanese and loooooove Gundam.


Super Baseball Simulator 1.000 - At least they're honest about being generic

Genre: Baseball
Developer:
Culture Brain
Publisher:
Culture Brain
Released:
7/12/1991 (JP)
December, '91 (US)

By honesty I mean there isn't a professional baseball player on the cover, since this is also an unlicensed game. I also can't tell if it's "one point zero" or if it's foreign punctuation for "one thousand", but I'd guess it's the later. All in all though, it's a pretty decent baseball game. some of the batter sprites are strange, but the animations are well done. Multiple stadiums and the ability to play shorter games are also nice touches. Being a sports game, it's probably really cheap so if you're looking for a simpler baseball game to play this wouldn't be a bad option. I'm guessing that later ones using the MLB license will be better though.

Game info and shopping options:


My Grade: B
Worth Playing: For it's time, yes


Super R-Type - No Konami Code But Still Awesome

Genre: Shooter
Developer:
Irem
Publisher:
Irem
Released:
7/13/1991 (JP)
September, '91 (US)

Super R-type is a shmup. That might sound like a rude name but it's really a term of endearment for scrolling shoot 'em ups. I always loved the concept of this gigantic alien fleet that's heading for Earth and our only hope lies in this experimental single person space plane. Really? Nothing else will work? Oh yeah, they've also been able to manufacture thousands of upgrades but haven't had time to make a bunch of the ships that use them. Doesn't matter really, since you don't play a game like this for the story. You play it for the gameplay, which in this case is very high quality. The ship controls well, the visuals are sharp and colorful, the upgrades are varied. You can even charge up your shot. Gradius III was a great game, but Super R-Type unseats it as the early must have shooter on the SNES. If you have access to the virtual console you can check it out here
to see if you want to pick it up.

Game info and shopping options:


My Grade: A
Worth Playing: Yes

Now we're half way into July. I'll be back soon with the rest of the month, but be warned. There's going to be a bunch of gushy nerd love from my childhood, but if you're keeping up with this that probably will be fine with you.