Wednesday, January 22, 2014

SNES Timeline Part 10 - Back from a break


Games in this post:


-Super Soccer-
-Super Wagyan Land-
-Lemmings-
-D-Force-

      Well, it's time to get back on the horse. I hope you had a wonderful Holiday season and the new year is starting off well. I'm going to try and change things up a bit, by covering fewer games per post, but covering at least some of them in more detail. I'm hoping this will translate into more frequent, and hopefully more interesting, posts. Anyway, we're still in December, 1991 on our timeline so let's get to it, shall we?

Super Soccer - Bend it like Nintendo

Genre: Soccer
Developer:
Human Ent.
Publisher:
Human Ent. (JP)
Nintendo (US)
Released:
12/13/1991(JP)
May 1992(US)

      I will probably start every soccer game review by saying I know next to nothing about soccer. I do know a bit about video games though, and as far as that goes, This is the better of the two soccer games released on the SNES. World League soccer might have been a good sim on PC's back then, but Super Soccer is much better suited to the console crowd. The Mode 7 ability of the SNES is put to good use, allowing an on-the-field viewpoint rather than a birds eye view so high you might see the Goodyear blimp go by underneath. The lower view also means larger and more detailed players. They all look the same aside from different uniforms, but the sprites and animations look good.
      The actions you can do cover the basics. on offense you can pass or shoot, or pass to a selected player. It takes some getting used to and having pass and shoot be the same button can be annoying, but it works. Defensive options are a body check or slide tackle. You can play an exhibition game with one or two players, or play a tournament mode. There are no official teams or real player names, which was probably a bigger deal in other countries than it was in the US, since soccer was just starting to gain in popularity at the time. The different teams have skill ratings that give you an idea of how difficult the team will be to play against. Apparently the developers didn't think very highly of Belgium's team in 1991. Overall it's a pretty good effort for the first SNES dedicated Soccer game.

More info, and buying options:


My Grade: B
Worth Playing Today: If you want a playable SNES soccer game


Super Wagyan Land - Simple action with mini-game bosses

Genre: Side-Scroller
Developer:
Namco(JP)
Publisher:
Namco(JP)
Released:
12/13/1991(JP)

      So here we have another game that never came to the states. Super Wagyan Land is an action platformer with a twist. You play as a little dinosaur/dragon that can jump and shout Japanese characters to attack and stun enemies. Rather than having to fight bosses though, the player must beat them in a variety of minigames. Since they all require the ability to read Japanese, I wasn't able to get very far. The game must have seen a fair amount of sales in Japan, as it's available for both the Wii and Wii U virtual consoles. The graphics are bright and colorful, and the more complex courses look like they would have a variety of challenge. Oddly, most listings online call it Wagyan Land even though in the game it is Wagan.

More info:


My Grade: N/A
Worth Playing Today: N/A


Lemmings - Mindlessly walking straight into your heart

Genre: Puzzle
Developer: Sunsoft
Publisher: Sunsoft
Released:
12/18/1991(JP)
March, 1992(US)

      Lemmings is an addictive action puzzle game where the goal is get as many of the games titular creatures to the exit of each level as possible. One their own, the little blue-haired fellows won't do much. If left alone they'll just walk until they hit a wall, or fall off a ledge into the water, or into a furnace to be burned to a crisp, or under a weight where they'll get squished, until you've got none left. Your job is to keep as many safe as possible while assigning a variety of jobs to some of them in order to create a safe path to the exit. Jobs range from diggers and miners, to climbers, builders, floaters, and blockers.


These are your tools, use them wisely.

      Levels come in a variety of environments, each with their own hazards. Most levels also have more than one solution. You could, for example have a lemming dig down and then tunnel through a hill, or have him build a ramp so the others can go over the top. Levels start at a rating of Fun, and then go on to Tricky and Taxing, basically the Lemmings version of easy, normal, and hard. Thankfully there are passwords for each level, as it is very easy to miss an ability placement and lose a level. The game gets progressively more complex, allowing fewer and fewer mistakes. Of course, that also means levels get more rewarding to complete. This does bring up my only real gripe with the game. A precision is required that is sometimes hard to get with the D-pad. Lemmings was originally for the Amiga PC and designed for the mouse. If only Mario Paint had come out first, then the SNES mouse would have been perfect for this.
      Considering how few pixels make up a single lemming, there is a surprising amount of character to these little guys. Green hair flips up and down as they walk. Builders shrug their shoulders when they are out of bricks. Lemmings grab their heads before they pop when you unfortunately have to make one an exploder, or even more unfortunately, when you have to nuke a level. These little details serve to make you really want to save as many lemmings as possible. I always hate having to lose those brave lemmings that get stuck being blockers.
      Overall, if you can't already tell, I found Lemmings to still be an impressive game. The levels force you to continually change your strategies and the developers really nailed that "just one more level" feeling. The only thing keeping me from saying it's a must buy for SNES owners is the fact that PC versions exist, and are much easier to control.

More info, and buying options:

My Grade: A+
Worth Playing Today: Yes, this puzzler holds up exceptionally well


D-Force - Because using a helicopter makes it totally different

Genre:
Scrolling Shooter
Developer: ISCO
Publisher: Asmik
Released:
12/20/1991(JP)
Dec. 1991(US)

      D-Force is a vertical scrolling shooter where you pilot a high tech helicopter against a variety of enemy vehicles and monsters. The full name of the game as it was released in Japan is Dimension Force. I'm not sure why they shortened Dimension to just D for the US version. It certainly makes more sense the original way. If you just play the normal mode you play a level with enemy planes and tanks, then the next one has dinosaurs. Apparently your chopper has dimension-hopping abilities, or maybe it's time travel but T-Force didn't sound as nice.
      From a gameplay perspective, D-Force is an odd mix. The levels under the "Exploration Mode" set have a nicely done mechanic of going up or down in altitude. You can use it to avoid danger, or go for more kills and a higher score. The mixture of level types is also refreshing. That's where the new ideas end though, which wouldn't normally be bad for a shooter like D-Force, but there are some issues that keep it at an OK shooter instead of a good one.
      The biggest problem is that there is no weapon variety at all. There are upgrades to collect but it's always the same progression. Pair that with no special bombs or anything else to collect, and the game becomes monotonous pretty quickly. The other issue is that the hit box on your chopper seems to be the wrong size. Games like this require a lot of precision movement, and seeing your vehicle blow up from something that is still ten pixels away can be very frustrating. Graphics and sound-wise the game is good enough, there are just too many basic mistakes for the fresh ideas to make up for.

More info, and buying options:


My Grade: C
Worth Playing Today: No


      Thanks for checking back in after such a long break. I hope you enjoyed the read. Let me know either way in the comments. Happy gaming, and God Bless!

Monday, July 15, 2013

SNES Timeline - Part 9: Do You Even Zelda?

Games in this post:


-The Legend of Zelda: A Link to the Past-
-Raiden Trad-
-Home Alone-
-Super Off Road-
-Joe & Mac-
-Chibi Maruko-chan: Harikiri 365-Nichi no Maki-
-Lagoon-

Now we've almost hit December of 1991, by far the biggest month up to this point for the Super Nintendo. There are so many games released that I'm splitting it into three posts. Before we get there though, there are still two games released in November. One of them is arguably one of the best games in history. I mean who doesn't have fond memories of Raiden Trad? Uh, just kidding.


The Legend of Zelda: A Link to the Past - Still a 10/10 if it released today

Genre:Action-RPG
Developer: Nintendo
Publisher: Nintendo
Released:
11/21/1991(JP)
4/13/1992(US)

The nice thing about doing my own Super Nintendo blog is that I can be totally biased. I can say things like, A Link to the Past is one of the best games ever made. It's execution is near perfect from start to finish. While many people hold a certain ocarina-themed entry up as the best in the series, for me this is the pinnacle of Zelda games. The graphics and animations are crisp and colorful. It's got one of the most recognizable soundtracks ever. The dungeons, enemies, and bosses are varied and excellently designed. The pacing of new skills and challenges is near perfect.


Finding all of these is still exciting.

I doubt anyone reading this is unfamiliar with how Zelda games traditionally work, but just in case you are, here it goes. The concept is for your character to explore a large world, finding the items needed to rescue Zelda. These items are in dungeons, which are really the meat of the game. Dungeons are equal parts action and puzzle, and it's this combination that makes them so fun. There were very few games in the NES and SNES eras that combined different types of gameplay. Combine that with lots of items and secrets to find, and you have a big game that never gets boring. A Link to the Past is superb, and you owe it to the gamer in you to play it. Check out the Virtual Console version here, or man up and track down a physical copy. It's worth every penny of the $35 - $50.

More info, and buying options:


My Grade: A+
Worth Playing: Yes, didn't you read that last paragraph?


Raiden Trad - Tradding familiar waters

Genre: Shooter
Developer: Micronics
Publisher:
Electro Brain (US)
Toei Animation (JP)
Released:
11/29/1991 (JP)
April, 1992 (US)

Really terrible puns aside, why do shmups tend to have such strange names? Raiden generally refers to thunder, and all I could find for trad is a shorthand way of saying traditional. So Tradition of Thunder? The Japanese title is Raiden Densetsu, which would be Legend of Thunder, so that's a little better I guess. Anyway, as to the slight joke at this game's expense at the beginning of this post, I'm sure there are people that remember it fondly. It's not a bad game, really. It's just that every part of it really seems like I've been seeing it since the NES days. It's the epitome of an average shmup. The challenge is certainly there, at least until you get homing missiles. It uses a "wait for the power-up to change" system where there is one power-up each for the main and sub-weapons, and they cycle through your options. The problem is that in a hectic game like this, waiting just isn't a working concept, and you often grab a power-up you didn't want. If you're a fan of the genre you'll probably have fun with it, but it's not going to be anything you haven't played lots of times before.

More info, and buying options:


My Grade: C
Worth Playing: Not really


Home Alone - They can make a platformer out of anything

Genre: Action
Developer:
Imagineering
Publisher: THQ (US)
Altron(JP)
Released:
Dec, 1991(US)
8/11/92(JP)

Ah, the notorious "licensed game". In the PS1-PS2 era a game based on a license was almost always bad. There were exceptions of course but it was true enough to be surprising when a game was good. It's turning around a bit nowadays with series like the Batman Arkham games and the LEGO licensed titles. Back in the 8 and 16 bit days it was kind of a mixed bag. Home Alone is an action platformer loosely based around the movie. You play as Kevin and need to collect enough valuables in each level to keep them from the Wet Bandits, who are a small army in addition to the two characters from the film. Other than the setting and main characters, there's not much in common to the movie, unless I just missed the part where Kevin battles a giant spider. The gameplay isn't bad, but eventually you're just jumping around trying to find hidden items. It's not bad though, especially if you're a fan of the film, and there are a couple nice touches like the classic Aaaaah! face every time you die.

More info, and buying options:


My Grade: C-
Worth Playing: No


Super Off Road - As seen from outer space

Genre: Racing
Developer:
Software Creations
Publisher:
Tradewest (US)
Pack in Video (JP)
Released:
Dec, 1991 (US)
7/3/1992(JP)

Super Off Road is a top-down racing game. I'm thinking a kind of spiritual successor to RC Pro-am on the NES, which was a great game. You can actually see the entire track at once, rather than from behind your car. The viewpoint works pretty well for this game since it allows a lot more bumps and potholes than would have been possible at the time, and the vertical changes are what makes off road racing what it is. The car controls pretty well, and 2 people can play at the same time. There are 4 cars, and you win money as long as you aren't last. If you lose you lose some money and upgrades and have to start over. I can't really say if there's an ultimate goal or not. The game seems to just keep throwing tracks at you. I was 20 races in and was seeing new tracks, when I had already raced on other ones three or four times. Everything looks and plays well, but it gets boring pretty quickly. As is often the case, playing with a second player greatly improves the fun factor.

More info, and buying options:


My Grade: C+
Worth Playing: No


Joe & Mac - Caveman Ghouls and Ghosts

Genre: Action
Developer:
Data East
Publisher:
Data East
Released:
Jan, 1992 (US)
12/6/91(JP)

The best way to describe the gameplay of Joe & Mac is Ghouls and Ghosts lite. You run and jump through tricky platforming levels while taking out re-spawning enemies with a variety of weapons. The game can be challenging, but no where near the level of Capcom's game. On its own, Joe & Mac is a solid game. Graphics are big and bright, giving it a cartoony feel. The controls are responsive and there aren't too many cheap deaths. The different weapons add variety, and you can switch between them as you get more. The biggest thing of note is that the game has 2-player simultaneous play, something very uncommon for platformers back then. The game isn't on Virtual Console, and it's pretty rare to find a cart, but its arcade version was released under the Caveman Ninja name in Data East's Arcade Classics for the Wii. From the list of included games in that set it's probably one of the better offerings.

More info, and buying options:


My Grade: B
Worth Playing: If you want some old-school platforming with a buddy


Chibi Maruko-chan: Harikiri 365-Nichi no Maki - What a 16-bit Mario Party might have been like

Genre: Board Game
Developer: SAS Sakata
Publisher:Epoch (JP)
Released: 12/13/91 (JP)

This is a Japanese Board game based on the manga/TV show of the same name. There's a Swedish translation, but no English, so I'm not sure what your options are. The board is a 2D side view, with numbered spaces underneath the characters. Events happen when you land on spaces, adding or subtracting to your score. There are items to use as well that can add to how many spaces you move. It's hard to say how much variety there is to the game. I'm thinking there are different modes but for the most part it's all luck of the spinner and what space you land on. Depending on the audience of the source material it might have been a good game for Japanese kids, but not much else.

More info, and buying options:


My Grade: N/A
Worth Playing: No


Lagoon - The little Zelda that couldn't

Genre: Action-RPG
Developer: Zoom
Publisher: Kemco
Released:
12/13/91

Lagoon was released in a really odd situation. It's a top down, action RPG. The comparisons to Zelda must have been immediate. In the US, Lagoon released first, so it probably fared better, but in Japan, Zelda was still fresh in gamers' minds and this game just comes up short in comparison. It's certainly not a bad game. It's just not as polished as is its Nintendo-developed cousin. The biggest issue is the size of the characters compared to the angle. It sometimes looks like your character is standing right on top of an enemy, but you still don't hit it with your weapon. On the plus side, your character regenerates health, and it helps to even out the times when you get hit due to the odd angle. The other thing is that nothing in the game is especially memorable. The graphics, characters and music are all simply "OK". It's unfortunate when a decent game is overshadowed this much by a superior game. If Lagoon had released at a different time, they might have been able to make improvements and come out with a sequel.

More info, and buying options:


My Grade: C
Worth Playing: No

There are still a lot of games to cover from December '91, but all the biggest games of that year have been released at this point. Thanks as always for reading and see you next time.